UncategorizedOctober 24, 2007

Online Games

Ed Castronova offers insights into the rise of virtual identities through online games and raises questions about the future of interpersonal communication.

UncategorizedSeptember 24, 2007

Teens, Video Games and Time Use

An article in the Archives of Pediatrics and Adolescent Medicine asks how adolescents spent their time, specifically looking at gaming in relation to other online and offline activities, and the relationship between time spent in various ac…

UncategorizedApril 10, 2007

Online gaming in China

Watching the online gamers in China

UncategorizedMarch 12, 2007

Internet ferment in China

In China, how three big issues — digital divides, internet cafes, and online games — are spilling into each other.

UncategorizedJuly 6, 2003

Let the games begin: Gaming technology and college students

This is a report of a study of college students’ use of electronic, video and online games. Seventy percent of college students surveyed reported playing games at least once in a while. The academic and social impacts of gaming are discussed.