presentation | Nov 2, 2008
In this presentation, Amanda discusses the Teens, Video Games and Civics report in-depth. She covers the basic demographics of teen gamers and the game-playing habits of American youth, as well as the social nature of game play and the relationshi...
report | Sep 26, 2008
Online activists and concerned citizens are using the internet to learn about the financial crisis, share their views on the proposed bailout, and organize their friends.
report | Sep 16, 2008
I was sitting in my friend's living room, watching his daughters play with the family's Wii. In many way these girls are living examples of some of the main findings of a new research report issued today in partnership with the MacArthur Foundation
report | Sep 16, 2008
Nearly all American teens play computer, console, or cell phone games and teens' gaming experience is rich and varied, with a significant amount of social interaction and potential for civic engagement.
report | Jul 7, 2008
Something important is afoot in the land when people are able to access and share "industrial strength" information instead of being satisfied with the "consumer strength" information previously offered to them.
report | Jun 19, 2008
Lee Rainie appeared on the NewsHour to discuss the findings.
report | Jun 15, 2008
A record-breaking 46% of Americans have already used the internet for politics this election season and Barack Obama's backers have an edge.
report | Jan 11, 2008
The internet is living up to its potential as a major source for news about the presidential campaign. Nearly a quarter of Americans (24%) say they regularly learn something about the campaign from the internet, almost the double the percentage from ...
report | Jan 4, 2008
Barack Obama makes an early play for "YouTube moment of the 2008 campaign"
report | Aug 30, 2007
Campaign swag and the political network effects of the internet