UncategorizedDecember 29, 2008

Teens and Gaming Data Set Posted

The data set for our 2008 survey on teens, gaming and civic engagement is now posted for download on our site.

UncategorizedDecember 12, 2008

Adult Gamers in Action

CBS News found adult gamers to illustrate their coverage of our study (and “White Wedding” will never be the same for me).

UncategorizedDecember 7, 2008

Adults and Video Games

Over half of American adults play video games, and four in five young adults play games. Computers are the most popular gaming device, though young adults prefer gaming consoles. Virtual worlds only draw a small crowd.

UncategorizedNovember 2, 2008

Teens, Video Games and Civics: What the Research is Telling Us

In this presentation, Amanda discusses the Teens, Video Games and Civics report in-depth. She covers the basic demographics of teen gamers and the game-playing habits of American youth, as well as the social nature of game play and the relationshi…

UncategorizedOctober 14, 2008

Modding: Games and Web 2.0

When scholars discuss elements of gaming that hold promise for engaging youth and connecting games to learning, one thing they often point to is modding.

UncategorizedOctober 6, 2008

One third of video gaming teens use cheats

Deep in our recent report Teens, Video Gaming and Civics was a nugget about cheats. Not cheat-ing, but the use of “cheats” or codes to open additional content in the game

UncategorizedSeptember 16, 2008

Teens, Video Games and Civics

Nearly all American teens play computer, console, or cell phone games and teens’ gaming experience is rich and varied, with a significant amount of social interaction and potential for civic engagement.

UncategorizedSeptember 16, 2008

New Pew Internet/MacArthur Report on Teens, Video Games and Civics

I was sitting in my friend’s living room, watching his daughters play with the family’s Wii. In many way these girls are living examples of some of the main findings of a new research report issued today in partnership with the MacArthur Foundation

UncategorizedFebruary 6, 2008

Virtual World Continuum

All virtual worlds are 3-D internet tools where people interact and communicate using avatars, however, some virtual worlds track more faithfully to the real world than others.