PI_2015-12-15_Gaming-and-Gamers_Video-Featured
InteractiveJanuary 5, 2016

Who plays video games in America?

Though the majority of Americans think most video games players are men, equal numbers of men and women report playing video games. Yet, men are twice as likely to call themselves “gamers.”

Multi-section ReportsDecember 15, 2015

Gaming and Gamers

Americans’ attitudes toward games – and the people who play them – are complex and often uncertain.

Multi-section ReportsMay 18, 2012

The Future of Gamification

Game mechanics like rewards and feedback loops are gaining ground in digital life and many experts think they will spread widely to key domains like education and health by 2020. Others worry about a darker side.

Needs to be checkedJanuary 11, 2011

Mobile, Social, Games, Texts…and Health

An overview of Pew Internet’s latest findings about technology adoption, with an emphasis on mobile use, social networks, and gaming.

Multi-section ReportsDecember 30, 2010

65% of internet users have paid for online content

65% of internet users have paid to access or download some kind of digital content. Music and software are the most common kinds of content purchased.

Multi-section ReportsOctober 14, 2010

Americans and their gadgets

As the digital world has expanded far beyond the desktop, consumers can now choose from an array of devices capable of satisfying their need for “anytime, anywhere” access to news, information, friends and entertainment.

PresentationsNovember 18, 2009

Teen Content Creators

Slides about teen content creators, shown at The Power of Youth Voice: What Kids Learn When They Create With Digital Media.

Needs to be checkedMay 28, 2009

Teens, Mobile and Games

At a Federal Trade Commission brownbag, Amanda Lenhart reviewed four years of Pew Internet data on youth and mobile phones as well as Pew findings on youth and video games.

Needs to be checkedMarch 27, 2009

Cheats for Marketers: Fresh Demographics on Teen and Adult Game Play & How Games Can Teach Kids to Be Good Citizens

Aimed at the business side of the video game world, this talk outlines recent demographics on teen and adult video game play, discusses parents as gatekeepers to teen game play and parents’ behavior, attitudes and concerns around games. Finally, t…

CommentaryDecember 29, 2008

Teens and Gaming Data Set Posted

The data set for our 2008 survey on teens, gaming and civic engagement is now posted for download on our site.