UncategorizedDecember 29, 2008

Teens and Gaming Data Set Posted

The data set for our 2008 survey on teens, gaming and civic engagement is now posted for download on our site.

UncategorizedDecember 17, 2008

The Internet as Social Ally

Do people consider the internet itself a kind of social ally? Not directly, but they often treat the internet as they would a helpful friend.

UncategorizedDecember 14, 2008

The Next Future of the Internet

Predictions about the fate of the cell phone, the future of voice recognition, the advantages and disadvantages of personal transparency, the architecture of the internet, and where leisure and work are headed — and much more.

UncategorizedDecember 14, 2008

The Future of the Internet III

A survey of experts shows they expect major tech advances as the phone becomes a primary device for online access, voice-recognition improves, and the structure of the Internet itself improves. They disagree about whether this will lead to more soci…

UncategorizedDecember 12, 2008

Adult Gamers in Action

CBS News found adult gamers to illustrate their coverage of our study (and “White Wedding” will never be the same for me).

UncategorizedDecember 7, 2008

Adults and Video Games

Over half of American adults play video games, and four in five young adults play games. Computers are the most popular gaming device, though young adults prefer gaming consoles. Virtual worlds only draw a small crowd.

UncategorizedNovember 21, 2008

User attitudes vary about broken – and healthy – technologies

While in a recent report we discussed the malaise of some users when their technology fails, we have found in previous reports that negative feelings are not isolated to broken gadg…

UncategorizedNovember 20, 2008

Online political engagement in the U.S. and Japan

The U.S. Department of Education and the U.S. Embassy in Tokyo, Japan, hosted a cross-cultural discussion of the internet and politics in which the word “cool” played a starring role.

UncategorizedNovember 2, 2008

Teens, Video Games and Civics: What the Research is Telling Us

In this presentation, Amanda discusses the Teens, Video Games and Civics report in-depth. She covers the basic demographics of teen gamers and the game-playing habits of American youth, as well as the social nature of game play and the relationshi…

UncategorizedOctober 30, 2008

Participatory Medicine, Connected Health

I presented our latest data on social media and health to the Center for Connected Health’s 2008 Symposium in Boston.