ReportMay 19, 2016

Shared, Collaborative and On Demand: The New Digital Economy

The sharing economy and on-demand services are weaving their way into the lives of many Americans, raising difficult issues around jobs, regulation and the potential emergence of a new digital divide.

ReportMarch 29, 2016

How will the Internet of Things look by 2025?

Lee Rainie will present findings from Pew Research Center’s report titled “The Internet of Things Will Thrive by 2025” to the American Bar Association Section of Science & Technology law on March 30, 2016.

ReportMarch 22, 2016

Lifelong Learning and Technology

A large majority of Americans seek extra knowledge for personal and work-related reasons. Digital technology plays a notable role in these knowledge pursuits, but place-based learning remains vital to many.

ReportFebruary 11, 2016

15% of American Adults Have Used Online Dating Sites or Mobile Dating Apps

The share of 18- to 24-year-olds who report having used online dating has nearly tripled in the past two years, while usage among 55- to 64-year-olds has doubled.

ReportFebruary 5, 2016

The Puzzles Librarians Need to Solve – VALA2016

In order to thrive in the future, librarians will need to be great forecasters and innovators. Lee Rainie will describe how the Center’s research provides guideposts for librarians along three dimensions of library activity: the people, the place, and the platform, at the VALA2016 conference in Melbourne, Australia on Feb. 9, 2016

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InteractiveJanuary 14, 2016

Privacy and Information Sharing: Scenarios

Survey respondents from the report Privacy and Information Sharing were presented with six hypothetical scenarios, each of which involved sharing some level of personal data in exchange for using a product or service.

ReportJanuary 14, 2016

Privacy and Information Sharing

Many Americans say they might provide personal information in commercial settings, depending on the deal being offered and how much risk they face.

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InteractiveJanuary 5, 2016

Who plays video games in America?

Though the majority of Americans think most video games players are men, equal numbers of men and women report playing video games. Yet, men are twice as likely to call themselves “gamers.”

ReportDecember 15, 2015

Gaming and Gamers

Americans’ attitudes toward games – and the people who play them – are complex and often uncertain.

ReportNovember 20, 2015

The Changing Digital Landscape: Where Things are Heading

Lee Rainie discussed the latest Pew Research Center findings about the state of technology and media in 2015 at a presentation at the Tencent Media Summit in Beijing, China.