Digital Divides 2016
Lee Rainie is giving a keynote address at the Internet Governance Forum, discussing the digital divide that exists in 2016.
How the public grades libraries – and uses libraries
Shared, Collaborative and On Demand: The New Digital Economy
The sharing economy and on-demand services are weaving their way into the lives of many Americans, raising difficult issues around jobs, regulation and the potential emergence of a new digital divide.
How will the Internet of Things look by 2025?
Lee Rainie will present findings from Pew Research Center’s report titled “The Internet of Things Will Thrive by 2025” to the American Bar Association Section of Science & Technology law on March 30, 2016.
Lifelong Learning and Technology
A large majority of Americans seek extra knowledge for personal and work-related reasons. Digital technology plays a notable role in these knowledge pursuits, but place-based learning remains vital to many.
15% of American Adults Have Used Online Dating Sites or Mobile Dating Apps
The share of 18- to 24-year-olds who report having used online dating has nearly tripled in the past two years, while usage among 55- to 64-year-olds has doubled.
The Puzzles Librarians Need to Solve – VALA2016
In order to thrive in the future, librarians will need to be great forecasters and innovators. Lee Rainie will describe how the Center’s research provides guideposts for librarians along three dimensions of library activity: the people, the place, and the platform, at the VALA2016 conference in Melbourne, Australia on Feb. 9, 2016
Privacy and Information Sharing: Scenarios
Survey respondents from the report Privacy and Information Sharing were presented with six hypothetical scenarios, each of which involved sharing some level of personal data in exchange for using a product or service.
Privacy and Information Sharing
Many Americans say they might provide personal information in commercial settings, depending on the deal being offered and how much risk they face.
Who plays video games in America?
Though the majority of Americans think most video games players are men, equal numbers of men and women report playing video games. Yet, men are twice as likely to call themselves “gamers.”