‘How do they even do that?’: How Today’s Technology is Shaping Tomorrow’s Students
Amanda Lenhart talked about the technological milieu of today’s teens and college students as they grew from children to young adults and the ways in which each major new technological development disrupted our previous communication strategies
The Future of Higher Education
Experts expect more-efficient collaborative environments and new grading schemes; they worry about massive online courses, the shift away from on-campus life
The Digital Revolution and Higher Education
As online college courses have become increasingly prevalent, the general public and college presidents offer different assessments of their educational value.
College students and technology
By every key measurement, college students lead the way in tech and gadget use. But community college students do not use digital tools as much as four-year college students and graduate students.
New communication technologies’ impact on young adults
Our Writing, Technology and Teens report considered the impact of newer communication methods on young users. Do these effects carry over into a slightly older crowd?
Facebook Your Future Roommate
Remember the anticipation you felt on your first day of college? Showing up to your dorm and wondering what your freshman year roommate would be like? You might have even spoken with your assigned roommate on the phone, and maybe you were wonder…
Professors and the internet
There is interesting, new research about college faculty use of the internet and their judgment about its impact on their students.
College Searching Online
The majority of teens and nearly half of online adults use the internet to search for colleges or schools.
Teens, Students, Parents and Internet Technology: The Findings of Pew Internet Project
The presentation outlines three main groups, roughly aligned with the constituencies of a college or university website–teens/prospective students, current students and parents–and discusses the online nature, behaviors and beliefs of these groups.
Let the games begin: Gaming technology and college students
This is a report of a study of college studentsâ€™ use of electronic, video and online games. Seventy percent of college students surveyed reported playing games at least once in a while. The academic and social impacts of gaming are discussed.