PresentationsApril 9, 2013

‘How do they even do that?’: How Today’s Technology is Shaping Tomorrow’s Students

Amanda Lenhart talked about the technological milieu of today’s teens and college students as they grew from children to young adults and the ways in which each major new technological development disrupted our previous communication strategies

Multi-section ReportsJuly 27, 2012

The Future of Higher Education

Experts expect more-efficient collaborative environments and new grading schemes; they worry about massive online courses, the shift away from on-campus life

Multi-section ReportsAugust 28, 2011

The Digital Revolution and Higher Education

As online college courses have become increasingly prevalent, the general public and college presidents offer different assessments of their educational value.

Multi-section ReportsJuly 19, 2011

College students and technology

By every key measurement, college students lead the way in tech and gadget use. But community college students do not use digital tools as much as four-year college students and graduate students.

CommentaryMay 15, 2008

New communication technologies’ impact on young adults

Our Writing, Technology and Teens report considered the impact of newer communication methods on young users. Do these effects carry over into a slightly older crowd?

CommentaryAugust 14, 2007

Facebook Your Future Roommate

Remember the anticipation you felt on your first day of college? Showing up to your dorm and wondering what your freshman year roommate would be like? You might have even spoken with your assigned roommate on the phone, and maybe you were wonder…

CommentarySeptember 7, 2005

Professors and the internet

There is interesting, new research about college faculty use of the internet and their judgment about its impact on their students.

CommentaryMarch 21, 2005

College Searching Online

The majority of teens and nearly half of online adults use the internet to search for colleges or schools.

PresentationsJune 18, 2004

Teens, Students, Parents and Internet Technology: The Findings of Pew Internet Project

The presentation outlines three main groups, roughly aligned with the constituencies of a college or university website–teens/prospective students, current students and parents–and discusses the online nature, behaviors and beliefs of these groups.

Multi-section ReportsJuly 6, 2003

Let the games begin: Gaming technology and college students

This is a report of a study of college students’ use of electronic, video and online games. Seventy percent of college students surveyed reported playing games at least once in a while. The academic and social impacts of gaming are discussed.