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Commentary
Dec 29, 2008Aaron Smith
The data set for our 2008 survey on teens, gaming and civic engagement is now posted for download on our site.
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More in: Teens, Gaming
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Report
Dec 7, 2008Amanda Lenhart, Sydney Jones, Alexandra Macgill
Over half of American adults play video games, and four in five young adults play games. Computers are the most popular gaming device, though young adults prefer gaming consoles. Virtual worlds only draw a small crowd.
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More in: Gaming, Families, Teens
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Commentary
Nov 17, 2008Amanda Lenhart
The Internet Safety Task Force, has spent the last year looking at online safety, including pre-existing research, research gaps and available solutions. As a part of the process, Andrew Schrock and danah boyd created an ...
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More in: Safety, Teens
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Presentation
Nov 2, 2008Amanda Lenhart
In this presentation, Amanda discusses the Teens, Video Games and Civics report in-depth. She covers the basic demographics of teen gamers and the game-playing habits of American youth, as well as the social nature of game play and the relationship b...
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More in: Teens, Gaming, Politics
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Commentary
Oct 6, 2008Amanda Lenhart
Deep in our recent report Teens, Video Gaming and Civics was a nugget about cheats. Not cheat-ing, but the use of "cheats" or codes to open additional content in the game
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More in: Teens, Gaming
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Media Mention
Tara Malone , Chicago Tribune
Sep 17, 2008
"Tucker Moore earns solid grades, runs cross-country at Lake Forest High School and is training to be an Eagle Scout. Still, when facing a tough math problem or moral dilemma, the 16-year-old sometimes asks: What would Link do?
At Moore's skillful han...
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More in: Teens, Gaming, Education, Politics
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Media Mention
Tim Barker, St. Louis Post-Dispatch
Sep 17, 2008
"Ultraviolent games such as "Grand Theft Auto" get the attention. But for video-game playing teens, including a growing number of girls, it's about more than explosions and car chases.
They use video games to stay in touch with friends. They play a wi...
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More in: Teens, Gaming, Education
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Media Mention
Amanda Paulson |, The Christian Science Monitor
Sep 17, 2008
"Breaking news: Teens play video games. A lot.
But it might not always be so bad for them.
That's one conclusion of a new report examining teens' gaming habits, socializing, and civic engagement.
While the study found that 99 percent of teenage boys and...
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More in: Teens, Gaming