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Presentation
Aug 14, 2003Lee Rainie
This presentation covered our basic findings about how American teenagers use the Internet.
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More in: Teens, Families, Technology User Types, Music, Social Networking, Generations
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Media Mention
Vivian Marino, The New York Times
Jul 20, 2003
Eighty percent of all Internet users go online to find health information, according to a study by the Pew Internet and American Life Project.
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More in: Health, Decision Making, Families, Generations, Race and Ethnicity , Seniors, Women and Men
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Media Mention
Mary Vuong, The Houston Chronicle
Jul 20, 2003
"That says to me that people are really reacting to a diagnosis," said Susannah Fox, research director of the Pew Internet Project. "They're probably preparing for a doctor's appointment as well as recovering from a doctor's appointment."
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More in: Health, Decision Making, Families, Generations, Race and Ethnicity , Women and Men
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Media Mention
Misha Davenport, Chicago Sun-Times
Jul 7, 2003
College students are doing more than just hitting the books. According to a new national study for the Pew Internet & American Life Project, nearly two-thirds of college students are spending time playing computer and video games.
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More in: Gaming, Generations
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Media Mention
Mike Snider, USA TODAY
Jul 7, 2003
Virtually every college student in a Pew Internet & American Life Project survey, out today, said they had played a computer or video game at some point in their lives, and two out of three said they still play them at least occasionally.
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More in: Gaming, Education, Generations
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Media Mention
Jennifer Beauprez, The Denver Post
Jul 7, 2003
The pervasive nature of the technology among young people provides a glimpse into the future of entertainment, said Steve Jones, senior research fellow at Pew.
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More in: Gaming, Generations
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Report
Jul 6, 2003Steve Jones
This is a report of a study of college students’ use of electronic, video and online games. Seventy percent of college students surveyed reported playing games at least once in a while. The academic and social impacts of gaming are discussed.
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More in: Gaming, Generations, Education
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Presentation
Jun 23, 2003Amanda Lenhart
This presentation addressed the findings of the Project's "Ever-Shifting Internet Population" report.
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More in: Digital Divide, Generations, Race and Ethnicity , Seniors
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Media Mention
Katie Hafner, The New York Times
Apr 17, 2003
But in spite of the electrons flying all around her, she resists the pull to go online. A new study from the Pew Internet and American Life Project has found that 42 percent of American adults say they are not connected to the Internet, and a surpris...
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More in: Digital Divide, Race and Ethnicity , Generations, Seniors
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Report
Apr 16, 2003Lee Rainie, Mary Madden, Angie Boyce, Amanda Lenhart, John Horrigan, Katherine Allen, Erin O'Grady
This study reveals a fluidity in internet use, detailing the on again, off again, or proximal relationships that some have with the Internet and also looks at those who remain offline and the reasons given for non-use.
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More in: Digital Divide, Generations, Race and Ethnicity , Seniors, Women and Men