Pew Internet Logo

Topics

Gaming

  • Print

Featured Research

  • Report

    Adults and Video Games

    Over half of American adults play video games, and four in five young adults play games. Computers are the most popular gaming device, though young adults prefer gaming consoles. Virtual worlds only draw a smal...

    Read More »

    More in: Gaming, Families, Teens

Research On Gaming

Video games are a significant part of the entertainment landscape for a majority of teens and adults. Games serve many purposes: a source of escape, of challenge, of social interaction with friends and family.

All Research: Gaming

2006

2005

2004

  • Infographic

    The tasks of everyday life and the internet

    While nearly all Internet users conducted some of their day-to-day activities online in 2004, most still defaulted to the traditional offline ways of communicating, transacting affairs, getting information and entertaining themselves.

    Read More

    More in: Gaming, Shopping, Families, Music, News

  • Report

    The Internet and Daily Life

    The vast majority of online Americans say the Internet plays a role in their daily routines and that the rhythm of their everyday lives would be affected if they could no longer go online. Yet, despite its great popularity and allure, the Internet st...

    Read More

    More in: Families, Gaming, Music, News

2003

First

Last

Explore Survey Questions

Search survey questions about this topic.

» View Questions - Gaming

Recent Presentations

More Recent Presentations

Popular Topics

View All Topics

Research Toolkit

Subscribe by RSS

DATA POINT

23%

the percentage of adult internet users who have looked online to see how federal stimulus money is being spent

Pew Internet Logo

Copyright 2010

The Pew Research Center's Internet & American Life Project is one of seven projects that make up the Pew Research Center. The Center is supported by The Pew Charitable Trust.