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Presentation
Nov 2, 2008Amanda Lenhart
In this presentation, Amanda discusses the Teens, Video Games and Civics report in-depth. She covers the basic demographics of teen gamers and the game-playing habits of American youth, as well as the social nature of game play and the relationship b...
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More in: Teens, Gaming, Politics
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Commentary
Oct 14, 2008Amanda Lenhart
When scholars discuss elements of gaming that hold promise for engaging youth and connecting games to learning, one thing they often point to is modding.
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More in: Gaming, Web 2.0
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Commentary
Oct 6, 2008Amanda Lenhart
Deep in our recent report Teens, Video Gaming and Civics was a nugget about cheats. Not cheat-ing, but the use of "cheats" or codes to open additional content in the game
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More in: Teens, Gaming
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Media Mention
Tara Malone , Chicago Tribune
Sep 17, 2008
"Tucker Moore earns solid grades, runs cross-country at Lake Forest High School and is training to be an Eagle Scout. Still, when facing a tough math problem or moral dilemma, the 16-year-old sometimes asks: What would Link do?
At Moore's skillful han...
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More in: Teens, Gaming, Education, Politics
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Media Mention
Tim Barker, St. Louis Post-Dispatch
Sep 17, 2008
"Ultraviolent games such as "Grand Theft Auto" get the attention. But for video-game playing teens, including a growing number of girls, it's about more than explosions and car chases.
They use video games to stay in touch with friends. They play a wi...
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More in: Teens, Gaming, Education
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Media Mention
Amanda Paulson |, The Christian Science Monitor
Sep 17, 2008
"Breaking news: Teens play video games. A lot.
But it might not always be so bad for them.
That's one conclusion of a new report examining teens' gaming habits, socializing, and civic engagement.
While the study found that 99 percent of teenage boys and...
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More in: Teens, Gaming
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Commentary
Sep 16, 2008Amanda Lenhart
I was sitting in my friend's living room, watching his daughters play with the family's Wii. In many way these girls are living examples of some of the main findings of a new research report issued today in partnership with the MacArthur Foundation
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More in: Teens, Gaming, Politics
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Media Mention
Martha Irvine, The Associated Press
Sep 16, 2008
"Katherine Graden doesn't really like shoot-'em-up video games. She prefers games on her Wii system that test her fitness and agility — the ones her guy friends tease are her "sissy games."
"I'm like, `Fine! Go play your violent games. I'll stick with...
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More in: Teens, Gaming
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Media Mention
Daniel Sieberg, CBS Evening News
Sep 16, 2008
"Working on a story about video games means going to the experts. So Sieberg asked two teenage girls: "Are video games cool?"
One said, "Well, yeah, there are many definitions of 'cool."
But what's cool for parents is that a new study finds that all th...
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More in: Gaming, Politics, Teens
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Report
Sep 16, 2008Amanda Lenhart, Joseph Kahne, Ellen Middaugh, Alexandra Macgill, Chris Evans, Jessica Vitak
Nearly all American teens play computer, console, or cell phone games and teens' gaming experience is rich and varied, with a significant amount of social interaction and potential for civic engagement.
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More in: Teens, Gaming, Politics, Families, Communities