report | Jan 4, 2013
Cultural organizations like theater companies, orchestras, and art museums are using the internet, social media, and mobile apps to draw in and engage audiences, provide deeper context, and disseminate their work beyond the stage and the gallery
report | Dec 30, 2010
65% of internet users have paid to access or download some kind of digital content. Music and software are the most common kinds of content purchased.
report | Oct 14, 2010
As the digital world has expanded far beyond the desktop, consumers can now choose from an array of devices capable of satisfying their need for “anytime, anywhere†access to news, information, friends and entertainment.
report | Jun 15, 2009
In the decade since Napster's launch, selling recorded music has become as much of an art as making the music itself.
report | Feb 13, 2009
The Future of Music Coalition's Policy Day brings together musicians, techies, policymakers and advocates to discuss the changing music and technology policy landscape.
report | Oct 8, 2008
Our tracking data from the end of last year shows that the size of the music downloading audience is larger than ever. In the American adult population alone, some 37% of internet users say they download music files online and 7% do so on a typica...
presentation | Apr 22, 2008
Research conducted by The Pew Internet & American Life Project examines the growing role of technology in our lives, our changing expectations about how to find and use information, and the impact younger generations will have on the arts audience...
report | Jan 25, 2008
In the midst of dismal data from the recording industry there are still occasional glimmers of silver lining.
report | Sep 19, 2007
83% of online Americans say they have used the internet to seek information about their hobbies and 29% do so on a typical day.
report | May 9, 2007
International fans of Pandora’s streaming online music service will have to deal with a rude awakening this week when the company is forced to disable accounts based outside of the U.S. due to licensing issues.