Multi-section ReportsDecember 30, 2008

Post-Election Voter Engagement

Voters expect that the level of public engagement they experienced with Barack Obama during the campaign, much of it occurring online, will continue into the early period of his new administration.

Multi-section ReportsDecember 14, 2008

The Future of the Internet III

A survey of experts shows they expect major tech advances as the phone becomes a primary device for online access, voice-recognition improves, and the structure of the Internet itself improves. They disagree about whether this will lead to more soci…

Multi-section ReportsDecember 7, 2008

Adults and Video Games

Over half of American adults play video games, and four in five young adults play games. Computers are the most popular gaming device, though young adults prefer gaming consoles. Virtual worlds only draw a small crowd.

Multi-section ReportsDecember 4, 2008

Obama’s Online Opportunities

There is no shortage of suggestions to the incoming Obama administration about what to do about communications policy in the United States. The body of research from the Pew Internet Project, dating to 2000, indicates that online Americans might have…

Multi-section ReportsNovember 16, 2008

When Technology Fails

Half (48%) of tech users need help from others in getting new devices and services to work, and many experience tech outages when there is a glitch with their home internet connection, computer, or cell phone. Coping with these failures is a hassle f…

Multi-section ReportsOctober 19, 2008

Networked Families

The internet and cell phones have become central components of modern family life. Among all household types, the traditional nuclear family has the highest rate of technology usage and ownership.

Multi-section ReportsSeptember 24, 2008

Networked Workers

The majority of employed adults (62%) use the internet or email at their job, and many have cell phones and Blackberries that keep them connected even when they are not at work.

Multi-section ReportsSeptember 16, 2008

Teens, Video Games and Civics

Nearly all American teens play computer, console, or cell phone games and teens’ gaming experience is rich and varied, with a significant amount of social interaction and potential for civic engagement.

Multi-section ReportsSeptember 12, 2008

Use of Cloud Computing Applications and Services

Some 69% of online Americans use webmail services, store data online, or use software programs such as word processing applications whose functionality is located on the web. Online users who take advantage of cloud applications say they like the co…

Multi-section ReportsAugust 28, 2008

Podcast Downloading 2008

As gadgets with digital audio capability proliferate, podcast downloading continues to increase. Currently, 19% of all internet users say they have downloaded a podcast.