Multi-section ReportsDecember 22, 2003

America’s Online Pursuits

This report analyzes the responses of more than 64,000 Americans to phone surveys in the past three years. It finds that 63% of U.S. adults now are online and many of them have built Internet use into their lives in practical ways.

Multi-section ReportsDecember 14, 2003

Wired for Health: How Californians Compare

Low-income Californians are more likely than other low-income Americans to go online and to search for health information. Health insurance, alternative medicine, and experimental treatments are particularly popular topics among Californian Internet …

Multi-section ReportsNovember 23, 2003

Consumption of Information Goods and Services in the U.S.

Computers and the Internet are encroaching on the TV and the landline telephone as important information and communication tools for a growing number of tech-loving Americans, especially those in their twenties.

Multi-section ReportsOctober 22, 2003

Spam: How it is hurting email and degrading life on the Internet

Internet users are frustrated and unhappy about spam, as they see it making email less reliable, effective, and fun.

Multi-section ReportsAugust 31, 2003

The Internet and Emergency Preparedness

Half of Americans fear terrorists might mount successful cyber-attacks against key American utilities and businesses.

Multi-section ReportsAugust 27, 2003

Internet Use by Region in the U.S.

Internet penetration is not spread evenly over all regions, and users in different regions do different things online.

Multi-section ReportsJuly 31, 2003

Music Downloading, File-sharing and Copyright

The number of American adults downloading music continues to grow and two-thirds of those who download or share files say they don’t care whether the files are copyrighted or not.

Multi-section ReportsJuly 16, 2003

Internet Health Resources

Half of American adults have searched online for 16 health topics ranging from disease information to smoking cessation strategies. Health seekers go online to become informed, to prepare for appointments and surgery, to share information, and to see…

Multi-section ReportsJuly 6, 2003

Let the games begin: Gaming technology and college students

This is a report of a study of college students’ use of electronic, video and online games. Seventy percent of college students surveyed reported playing games at least once in a while. The academic and social impacts of gaming are discussed.

Multi-section ReportsMay 18, 2003

Broadband Adoption at Home

There was 50% growth in home broadband adoption in the past year, but the torrid growth pace will likely slow.