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Gaming

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Featured Research

  • Report

    Adults and Video Games

    Over half of American adults play video games, and four in five young adults play games. Computers are the most popular gaming device, though young adults prefer gaming consoles. Virtual worlds only draw a smal...

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    More in: Gaming, Families, Teens

Research On Gaming

Video games are a significant part of the entertainment landscape for a majority of teens and adults. Games serve many purposes: a source of escape, of challenge, of social interaction with friends and family.

All Research: Gaming

2008

  • Commentary

    Virtual World Continuum

    All virtual worlds are 3-D internet tools where people interact and communicate using avatars, however, some virtual worlds track more faithfully to the real world than others.

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    More in: Communities, Gaming

  • Data Set

    February 2008 - Teen Gaming and Civic Engagement

    This data set contains questions about teens and gaming (the types of games they play, how often they play them, the platforms they play them on, and who they play them with) as well as questions about teens and involvement in civic activities. It wa...

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    More in: Teens, Gaming

2007

2006

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The Pew Research Center's Internet & American Life Project is one of seven projects that make up the Pew Research Center. The Center is supported by The Pew Charitable Trust.