Teens, Video Games and Civics

Part 1.1: Who Is Playing Games?

Introduction

Video gaming is so widespread among American teenagers that to paint a portrait of a typical teen gamer is to hold a mirror to the population of teens as whole. Nearly every teen plays games in some way, regardless of gender, age, or socioeconomic status. Opportunities for gaming abound, with teens owning multiple gaming devices themselves and playing games on devices owned by friends where they lack personal access. Not only is access to games ubiquitous, but game play is frequent, part of a typical daily experience for half of all teens. And if a teen is playing games on a particular day, he or she is likely to spend nearly an hour playing them. Understanding the nature of game play is vital to understanding how nearly every American teen spends at least a part of many of their days.

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The Pew Research Center's Internet & American Life Project is one of seven projects that make up the Pew Research Center. The Center is supported by The Pew Charitable Trust.