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Media Mention
Sep 14, 2009Ars Technica
So is there a case for seeing two-way gaming as central to a definition of broadband? The cooperation/leadership argument may not be the strongest point, at least not if the implication is that games make gamers more helpful to society. A Pew Inte...
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More in: Teens, Social Networking, Politics
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Media Mention
Sep 14, 2009ABC News
Nearly 40 percent of young adults have an online social networking profile and 60 percent of all teenagers do, according to research from the Pew Internet and American Life Project. Facebook is the world's largest online social network with more t...
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More in: Teens, Social Networking
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Media Mention
Aug 25, 2009New York Times
A recently released app that offers free text messages on the iPhone is welcome news to parents of teenagers upset over the cellphone bills of their hypertexting children. But can it be a sustainable business?
[...]
Mr. Lahma...
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More in: Teens, Mobile
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Media Mention
Aug 24, 2009ABC News
Senior Research Specialist Amanda Lenhart discusses her recent report "Teens and Mobile Phones Over the Past Five Years: Pew Internet Looks Back" in an Read More
More in: Teens, Mobile
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Media Mention
Sep 17, 2008Chicago Tribune
"Tucker Moore earns solid grades, runs cross-country at Lake Forest High School and is training to be an Eagle Scout. Still, when facing a tough math problem or moral dilemma, the 16-year-old sometimes asks: What would Link do?
At Moore's s...
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More in: Teens, Gaming, Education, Politics
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Media Mention
Sep 17, 2008St. Louis Post-Dispatch
"Ultraviolent games such as "Grand Theft Auto" get the attention. But for video-game playing teens, including a growing number of girls, it's about more than explosions and car chases.
They use video games to stay in touch with friends. The...
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More in: Teens, Gaming, Education
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Media Mention
Sep 17, 2008The Christian Science Monitor
"Breaking news: Teens play video games. A lot.
But it might not always be so bad for them.
That's one conclusion of a new report examining teens' gaming habits, socializing, and civic engagement.
While the study found that 99 ...
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More in: Teens, Gaming
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Media Mention
Sep 16, 2008The Associated Press
"Katherine Graden doesn't really like shoot-'em-up video games. She prefers games on her Wii system that test her fitness and agility — the ones her guy friends tease are her "sissy games."
"I'm like, `Fine! Go play your violent games. I'll...
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More in: Teens, Gaming
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Media Mention
Sep 16, 2008CBS Evening News
"Working on a story about video games means going to the experts. So Sieberg asked two teenage girls: "Are video games cool?"
One said, "Well, yeah, there are many definitions of 'cool."
But what's cool for parents is that a new stud...
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More in: Gaming, Politics, Teens