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Aimed at the business side of the video game world, this talk outlines recent demographics on teen and adult video game play, discusses parents as gatekeepers to teen game play and parents' behavior, attitudes and concerns around games. Finally, the presentation outlines how games connect teens socially to friends as well as how games may show promise for fostering citizenship and civic engagement among youth.

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DATA POINT

70%

the percentage of adults ages 50-64 who use the internet

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Copyright 2010

The Pew Research Center's Internet & American Life Project is one of seven projects that make up the Pew Research Center. The Center is supported by The Pew Charitable Trust.