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Lee Rainie describes the changes introduced into the consumer world by the internet, the cell phone, and other technology devices. And he covers some of the major implications of those changes for organizations and businesses that deal with consumers.

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DATA POINT

31%

the percentage of parents of teen gamers who say they always or sometimes play games with their children.

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Copyright 2010

The Pew Research Center's Internet & American Life Project is one of seven projects that make up the Pew Research Center. The Center is supported by The Pew Charitable Trust.