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January 7, 2009
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Press Coverage

Selected news stories about the Pew Internet Project and articles citing our data.

Tuned in but not checked out

9/17/2008 | CoverageCoverage

Tara Malone , Chicago Tribune

'"Tucker Moore earns solid grades, runs cross-country at Lake Forest High School and is training to be an Eagle Scout. Still, when facing a tough math problem or moral dilemma, the 16-year-old sometimes asks: What would Link do?

At Moore's skillful hand, Link—the daring hero of Moore's favorite video game, "Zelda"—has rescued a princess and freed the kingdom from tyranny. Although his demons differ, Moore said the problem-solving he fine tuned while playing the adventure game has helped in his daily life.

"I can't go out and defeat the giant monster alligator thing, but I like getting out and helping people," Moore said.

Indeed, a report released Tuesday suggests that video games may not be as harmful as many people think when it comes to how teens interact with one another and the world around them.

"We had expected we might well find the frequency of game play undermines civic engagement. That was a surprise of the study. What we found was it really had no effect. Teens who play frequently were just as involved as kids who play infrequently," said Joseph Kahne, a co-author of the report and education professor at Mills College in California.

Researchers did find a correlation between how teens game and their social development."


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