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Dec 7, 2008Amanda Lenhart, Sydney Jones, Alexandra Macgill
Over half of American adults play video games, and four in five young adults play games. Computers are the most popular gaming device, though young adults prefer gaming consoles. Virtual worlds only draw a small crowd.
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More in: Gaming, Families, Teens
Sep 16, 2008Amanda Lenhart, Joseph Kahne, Ellen Middaugh, Alexandra Macgill, Chris Evans, Jessica Vitak
Nearly all American teens play computer, console, or cell phone games and teens' gaming experience is rich and varied, with a significant amount of social interaction and potential for civic engagement.
More in: Teens, Gaming, Politics, Families, Communities
Apr 24, 2008Amanda Lenhart, Sousan Arafeh, Aaron Smith, Alexandra Macgill
Teens write a lot, but they do not think of their emails, instant and text messages as writing. But teens also believe good writing is essential for success and that more school writing instruction would help them.
More in: Education, Teens, Email, New Media Ecology
Feb 6, 2008Alexandra Macgill
All virtual worlds are 3-D internet tools where people interact and communicate using avatars, however, some virtual worlds track more faithfully to the real world than others.
More in: Communities, Gaming
Dec 19, 2007Amanda Lenhart, Mary Madden, Aaron Smith, Alexandra Macgill
More teens are creating and sharing material on the internet. 28% of online teens have blogs, up from 2004 with growth fueled almost entirely by girls. "Super communicators" rise as email fades as a tool for teens.
More in: Teens, Social Networking, Blogs, Video, Mobile, Web 2.0
Nov 26, 2007Alexandra Macgill
Is it possible to end the opposition between books and the internet?
More in: Future of the Internet
Nov 19, 2007Alexandra Macgill
Is video gaming becoming the next family bonding activity?
More in: Gaming
Oct 31, 2007Alexandra Macgill
How is Facebook planning to make money?
More in: Social Networking
Oct 24, 2007Alexandra Macgill
Parents view the internet less favorably than in 2004, yet are still engaged with their children's media consumption. Teens are more likely than their parents to say tech devices are helpful.
More in: Families, Teens
Sep 21, 2007Alexandra Macgill
Everyone has a friend or two who takes that much longer to respond to emails because they just don't ever check their accounts, who don't want to join social networks and who never pop up on IM and gmail-chat. What happens when you fall in love with...
More in: Technology User Types, Dating, Social Networking, Email
Apr 28, 2008Tech News World
Apr 25, 2008San Jose Mercury News
Jan 3, 2008Arizona Daily Star
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the percentage of adults ages 18-29 who now have a cell phone
Copyright 2010
The Pew Research Center's Internet & American Life Project is one of seven projects that make up the Pew Research Center. The Center is supported by The Pew Charitable Trust.