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Presentation
May 28, 2009Amanda Lenhart
At a Federal Trade Commission brownbag, Amanda Lenhart reviewed four years of Pew Internet data on youth and mobile phones as well as Pew findings on youth and video games.
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More in: Teens, Mobile, Gaming
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Presentation
Mar 27, 2009Amanda Lenhart
Aimed at the business side of the video game world, this talk outlines recent demographics on teen and adult video game play, discusses parents as gatekeepers to teen game play and parents' behavior, attitudes and concerns around games. Finally, t...
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More in: Gaming, Teens, Communities, Families
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Report
Dec 7, 2008Amanda Lenhart, Sydney Jones, Alexandra Macgill
Over half of American adults play video games, and four in five young adults play games. Computers are the most popular gaming device, though young adults prefer gaming consoles. Virtual worlds only draw a small crowd.
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More in: Gaming, Families, Teens
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Presentation
Nov 2, 2008Amanda Lenhart
In this presentation, Amanda discusses the Teens, Video Games and Civics report in-depth. She covers the basic demographics of teen gamers and the game-playing habits of American youth, as well as the social nature of game play and the relationshi...
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More in: Teens, Gaming, Politics
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Report
Sep 16, 2008Amanda Lenhart, Joseph Kahne, Ellen Middaugh, Alexandra Macgill, Chris Evans, Jessica Vitak
Nearly all American teens play computer, console, or cell phone games and teens' gaming experience is rich and varied, with a significant amount of social interaction and potential for civic engagement.
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More in: Teens, Gaming, Politics, Families, Communities
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Report
Sep 19, 2007Susannah Fox, Maggie Griffith
83% of online Americans say they have used the internet to seek information about their hobbies and 29% do so on a typical day.
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More in: Communities, Gaming, Music, Video
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Presentation
Jul 11, 2006Amanda Lenhart, Mary Madden, Lee Rainie
A summary document of Pew Internet Project data on youth and technology prepared in advance of testimony by Pew Internet staffer Amanda Lenhart at the House Telecom subcommittee hearings.
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More in: Teens, Gaming, Safety, Families
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Presentation
Mar 23, 2006Lee Rainie
This is a discussion of the eight realities of technology and social experience that are shaping the world of today's teens and twenty-somethings.
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More in: Teens, Education, Gaming, Libraries, Generations, Future of the Internet, New Media Ecology
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Report
Feb 15, 2006Deborah Fallows
About 40 million Americans were browsing the web just for fun or to pass the time on a typical day in December 2005.
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More in: Blogs, Communities, Gaming, Music, Shopping, Social Networking, Video
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Infographic
Aug 11, 2004
While nearly all Internet users conducted some of their day-to-day activities online in 2004, most still defaulted to the traditional offline ways of communicating, transacting affairs, getting information and entertaining themselves.
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More in: Gaming, Shopping, Families, Music, News